Go, Go, Godot!
  • 0
Godot Game Engine Logo

Building UIs in Godot 4

September 14, 2023

Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4.

The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game:


Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter on User interfaces that is pretty good (as is the rest of the video).


Godotneers’ Godot UI Basics video is quite comprehensive and covers most of there is to know in 45 minutes:


Abra’s video covers creating Godot UI themes in under 10 minutes:

godottutorial
Posted in Godot.
Share
PreviousGenerating documentation for GDScript
NextTerrain3D for Godot has been released

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • September 29, 2022

    Audio Manager to handle the loading of sound effects in bulk

    Years ago I purchased a game dev bundle on HumbleBundle. Part of that was a sound library called Pro Sound Collection. It’s pretty comprehensive, whether RPG or FPS, there are sounds for a ton of use cases. I might as well use them for something. Luckily for me, the sound collection is pretty well organized. …

  • July 17, 2023

    Terrain3D for Godot has been released

    The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like …

  • October 24, 2024

    Inventory System v1.17 available

    A new version of the Inventory System is available. This release includes various refinements to existing systems to flesh out more combat-related functionality. Inventory Ammo Provider The GGAmmoProvider component is responsible for providing ammunition to equipped weapons. Previously, it only had a “simple” strategy: Creating ammunition out of thin air. The new GGAmmoProviderInventoryStrategy pulls ammunition …

  • November 27, 2024

    Toggling Visibility of Nested CanvasLayers

    I had a setup with nested CanvasLayer nodes. Toggling the visibility of the root CanvasLayer doesn’t hide any nested CanvasLayer nodes. My solution was to listen to the visibility_changed signal, find any CanvasLayer child nodes, and apply the same visibility to them.

    © 2026 GoGoGodot.io. All rights reserved.