Go, Go, Godot!
  • 0

Fire, Rain, and Black Hole particle effects

October 23, 2023

This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!

gdscriptgodotparticlestutorial
Posted in Godot.
Share
PreviousSuper Godot Galaxy Concept
NextThe Godot Jungle Demo

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • April 1, 2023

    Introducing GodotBuilder: Custom Export Templates built on demand

    Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …

  • February 4, 2024

    Inventory System v1.3 available

    Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:

  • March 12, 2025

    Inventory System 2 Alpha 3 available

    This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the …

  • March 11, 2025

    Update all resources after modifying a resource class

    Godot’s resources are quite powerful. However, modifying a resource class doesn’t automatically update any corresponding .tres files, unless you happen to edit a scene that uses that resource in some way. This doesn’t impact runtime behavior — the game still runs as expected. But it can impact version control and result in a messier diff …

    © 2025 GoGoGodot.io. All rights reserved.