Go, Go, Godot!
  • 0
Godot Game Engine Logo

Godot Engine 4.1.dev4 is available

June 1, 2023

Development snapshot #4 of Godot Engine 4.1 is here.

Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend sticking to dev3 for now.

godot
Posted in Godot, News.
Share
PreviousCreating games with Godot Engine using AI
NextPixabay’s New Design is a step down for UX

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 11, 2024

    Inventory System v1.7 available

    A couple of corrections and a new feature: Bug fixes:

  • February 6, 2024

    Inventory System v1.4.1 available

    This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.

  • August 1, 2022

    Running Godot Games on Steam Deck

    Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …

  • August 1, 2022

    Godot Engine on the Steam Deck – Developing games on the go?

    Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …

    © 2026 GoGoGodot.io. All rights reserved.