Go, Go, Godot!
  • 0
Godot Game Engine Logo

Godot Engine 4.1.dev4 is available

June 1, 2023

Development snapshot #4 of Godot Engine 4.1 is here.

Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend sticking to dev3 for now.

godot
Posted in Godot, News.
Share
PreviousCreating games with Godot Engine using AI
NextPixabay’s New Design is a step down for UX

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • July 4, 2024

    Inventory System v1.14 available

    A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …

  • July 6, 2023

    Making breakable objects in Godot

    Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.

  • Godot and Netlify
    January 22, 2023

    Quickly deploying Godot games on the web with Netlify

    When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …

  • Strings
    December 17, 2022

    When not all strings are Strings. Detect bugs in your GDscript more easily with static typing

    One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …

    © 2025 GoGoGodot.io. All rights reserved.