Go, Go, Godot!
  • 0
Godot Game Engine Logo

Godot Engine 4 reaches beta

September 15, 2022

Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.

Posted in Godot, News.
Share
PreviousAudio Manager to handle the loading of sound effects in bulk
NextShare your Computer’s Mouse and Keyboard with your Steam Deck

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • March 20, 2025

    Inventory System 2 Alpha 4 available

    This release finally uses Godot Engine 4.4. It adds the GGCraftingSystem singleton and updates the GGInteractable2DStrategyCrafting class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries. Some syntactic sugar was added as well. You can now easily …

  • April 1, 2023

    Introducing GodotBuilder: Custom Export Templates built on demand

    Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …

  • December 23, 2023

    godot-matcha: Free multiplayer without a server

    Godot-matcha is an addon that lets you use WebRTC for multiplayer games by handling matchmaking using WebTorrent trackers. Conceptually it’s quite an interesting, novel approach. WebTorrent uses a modified BitTorrent protocol that allows it to work with WebSockets. A WebTorrent tracker is essentially a directory service that keeps track of torrents offered by users. A …

  • July 6, 2023

    Making breakable objects in Godot

    Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.

    © 2026 GoGoGodot.io. All rights reserved.