This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a
GGItemCollection
. This also reduces the need for manually creating
GGItemData
resources, which simplifies item management at design time significantly.
The new crafting editor can create complex crafting graphs and make it easy to keep track of the entire crafting recipe dependency tree. So far, only automated crafting has been supported. This release adds manual crafting, which also includes multiplayer crafting support.
What was previously known as “Game UI” is currently getting revamped. The new GGUIKit addons provide functionality for MMORPG-style movable and resizable dialogs. Themes have also been split up into a separate addon to help organize things a bit better.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:
Inventory System 2 Alpha 2 available
This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a
GGItemCollection
. This also reduces the need for manually creatingGGItemData
resources, which simplifies item management at design time significantly.The new crafting editor can create complex crafting graphs and make it easy to keep track of the entire crafting recipe dependency tree. So far, only automated crafting has been supported. This release adds manual crafting, which also includes multiplayer crafting support.
What was previously known as “Game UI” is currently getting revamped. The new GGUIKit addons provide functionality for MMORPG-style movable and resizable dialogs. Themes have also been split up into a separate addon to help organize things a bit better.
For additional details, please see the alpha 2 changelog.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
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Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:
Inventory System v1.4.1 available
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