Go, Go, Godot!
  • 0

Inventory System 2 Alpha 3 available

March 12, 2025

This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the tour.

For additional details, please see the alpha 3 changelog.


The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

Posted in Godot, News.
Share
PreviousInventory System 2 Alpha 4 available
NextUpdate all resources after modifying a resource class

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • April 21, 2024

    Inventory System v1.13 available

    It’s been a while, but it was worth the wait. The latest version of the Inventory System is now available, with a long list of features, improvements, fixes, and documentation. This time the focus is on multiplayer. Let’s cover the features first: Bug fixes:

  • Strings
    December 17, 2022

    When not all strings are Strings. Detect bugs in your GDscript more easily with static typing

    One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …

  • March 11, 2025

    Update all resources after modifying a resource class

    Godot’s resources are quite powerful. However, modifying a resource class doesn’t automatically update any corresponding .tres files, unless you happen to edit a scene that uses that resource in some way. This doesn’t impact runtime behavior — the game still runs as expected. But it can impact version control and result in a messier diff …

  • Godot Game Engine Logo
    June 1, 2023

    Godot Engine 4.1.dev4 is available

    Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …

    © 2026 GoGoGodot.io. All rights reserved.