Go, Go, Godot!
  • 0

Inventory System 2 Alpha 3 available

March 12, 2025

This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the tour.

For additional details, please see the alpha 3 changelog.


The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

Posted in Godot, News.
Share
PreviousInventory System 2 Alpha 4 available
NextUpdate all resources after modifying a resource class

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 16, 2024

    Inventory System v1.8.1 available

    A quick update to yesterday’s release with a few fixes:

  • July 30, 2024

    Inventory System v1.15 available

    This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:

  • Godot Game Engine Logo
    June 1, 2023

    Godot Engine 4.1.dev4 is available

    Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …

  • August 3, 2022

    Share your Computer’s Mouse and Keyboard with your Steam Deck

    I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …

    © 2025 GoGoGodot.io. All rights reserved.