Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta:
Audio Themes
A toolbar button to auto-stack items
Support added for partial item stacking
Transferring items now takes the search filter into account
Lots of fixes found their way into this release as well:
Addresses several issues with expiring items related to inventory resizing
Drag-and-drop now handles expired items
Drag-and-drop preview z-index set to max
When building the UI, the InventorySlotUI nodes have a consistent naming convention
The GGFocusControl class uses grab_click_focus()
Corrected node type in the GGTour class
Inventory grid scroll container follows focus
Inventory sort strategy method format changes
Addresses an issue with refreshing last item slot
Snappier inventory item consumption
Web export compatibility improvements
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Godot-matcha is an addon that lets you use WebRTC for multiplayer games by handling matchmaking using WebTorrent trackers. Conceptually it’s quite an interesting, novel approach. WebTorrent uses a modified BitTorrent protocol that allows it to work with WebSockets. A WebTorrent tracker is essentially a directory service that keeps track of torrents offered by users. A …
Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.” It’s a …
When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …
The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to. New features: Bug fixes:
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta:
Lots of fixes found their way into this release as well:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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