The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.
New features:
The new GGAccessManager component allows permissions handling for multiple components in the same object.
WebSocket demo improved with access manager component
Separate inventory controller scenes for “managed-slots” vs “assigned-slots” controller.
Bug fixes:
Removed typed arrays from RPC-enabled methods.
Inventory expiration extension no longer interferes with drag-and-drop on multiplayer client
Correction to multiplayer stacking strategy properly emitting signal
Multiplayer-compatible use and drop item actions
Remove type hinting from potentially freed object
Remove unnecessary/stray assert
Addresses typed-array incompatibilities via Array.assign().
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …
In this 2018 GDC session, Spry Fox‘s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable, or abusable when designing multiplayer games. If you’re developing, or thinking about developing a multiplayer game, this is a great talk to better understand the challenges of designing multiplayer interactions that result in more …
Inventory System v1.11 available
The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.
New features:
Bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:
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Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …
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