Go, Go, Godot!
  • 0

Inventory System v1.17 available

October 24, 2024

A new version of the Inventory System is available. This release includes various refinements to existing systems to flesh out more combat-related functionality.

Inventory Ammo Provider

The GGAmmoProvider component is responsible for providing ammunition to equipped weapons. Previously, it only had a “simple” strategy: Creating ammunition out of thin air. The new GGAmmoProviderInventoryStrategy pulls ammunition from items in the inventory it’s connected to. This allows players to pick up ammunition from loot boxes and item spawns

Weapon and Combat Refinements

The MyRangedWeapon2D class, which powers the two example guns in the Multiplayer Interaction Demo has received some ammo consumption refinements to go with the Inventory Ammo Provider mechanic and now emits signals when firing/reloading. Melee weapons and projectiles now use the GGHurtBox component to deal damage. The HurtBox applies damages to a HitBox, which is then processed by a DamageCalculator strategy to update the HealthStats component.

The new Ghost “Enemy” spawns as part of the Multiplayer Interaction Demo, and can receive damage from both melee and ranged weapons. When taking hits, the amount of damage floats above the character/object, which is all handled on the server and replicated to clients for multiplayer by a new set of classes.

Changelog

Features:

  • Added a new configurable MyEntitySpawner2D to spawn the Ghost
  • Added the GGAmmoProviderInventoryStrategy, along with some ammo and projectile rework.
  • Added configurable target (defaults to “_blank”) for the GGRichTextURLOpener.
  • Added GGFloatingNotifier component to inform the GGFloatingDisplay component to display floating numbers for server and clients.
  • Melee Weapons now each have dedicated scenes.
  • Ranged Weapons were reworked for improved ammo handling and signal emission when firing and reloading.

Bug fixes:

  • Corrected the Drag-and-Drop configuration for the Inventory In-Game Menu UI integration.
  • Ensure damage calculation only runs server-side.
  • Various corrections to the netfox implementation of the character scene.
  • The Tour instructions now correctly show that CMD (instead of CTRL) is the drag-and-drop modifier on Mac.

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.18 available
NextInventory System v1.16 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • November 16, 2023

    Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

  • February 22, 2024

    Inventory System v1.10 available

    We’re excited about this release, which includes a range of quality-of-life additions and refinements. Drag-and-drop support has been improved with a second strategy: Click-and-release: Simply clicking (and releasing) an item will pick it up. This leverages Godot’s force-drag functionality and approximates the drag-and-drop behavior that games like Valheim and Palworld use in their inventory items. …

  • Godot Game Engine Logo
    September 14, 2023

    Building UIs in Godot 4

    Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …

  • July 17, 2023

    Terrain3D for Godot has been released

    The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like …

    © 2026 GoGoGodot.io. All rights reserved.