Go, Go, Godot!
  • 0

Inventory System v1.17 available

October 24, 2024

A new version of the Inventory System is available. This release includes various refinements to existing systems to flesh out more combat-related functionality.

Inventory Ammo Provider

The GGAmmoProvider component is responsible for providing ammunition to equipped weapons. Previously, it only had a “simple” strategy: Creating ammunition out of thin air. The new GGAmmoProviderInventoryStrategy pulls ammunition from items in the inventory it’s connected to. This allows players to pick up ammunition from loot boxes and item spawns

Weapon and Combat Refinements

The MyRangedWeapon2D class, which powers the two example guns in the Multiplayer Interaction Demo has received some ammo consumption refinements to go with the Inventory Ammo Provider mechanic and now emits signals when firing/reloading. Melee weapons and projectiles now use the GGHurtBox component to deal damage. The HurtBox applies damages to a HitBox, which is then processed by a DamageCalculator strategy to update the HealthStats component.

The new Ghost “Enemy” spawns as part of the Multiplayer Interaction Demo, and can receive damage from both melee and ranged weapons. When taking hits, the amount of damage floats above the character/object, which is all handled on the server and replicated to clients for multiplayer by a new set of classes.

Changelog

Features:

  • Added a new configurable MyEntitySpawner2D to spawn the Ghost
  • Added the GGAmmoProviderInventoryStrategy, along with some ammo and projectile rework.
  • Added configurable target (defaults to “_blank”) for the GGRichTextURLOpener.
  • Added GGFloatingNotifier component to inform the GGFloatingDisplay component to display floating numbers for server and clients.
  • Melee Weapons now each have dedicated scenes.
  • Ranged Weapons were reworked for improved ammo handling and signal emission when firing and reloading.

Bug fixes:

  • Corrected the Drag-and-Drop configuration for the Inventory In-Game Menu UI integration.
  • Ensure damage calculation only runs server-side.
  • Various corrections to the netfox implementation of the character scene.
  • The Tour instructions now correctly show that CMD (instead of CTRL) is the drag-and-drop modifier on Mac.

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.18 available
NextInventory System v1.16 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • October 30, 2023

    Super Godot Galaxy Concept

    Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.

  • June 2, 2023

    Creating games with Godot Engine using AI

    New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …

  • February 25, 2024

    Inventory System v1.11 available

    The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to. New features: Bug fixes:

  • February 6, 2024

    Inventory System v1.4.1 available

    This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.

    © 2025 GoGoGodot.io. All rights reserved.