Go, Go, Godot!
  • 0

Inventory System v1.2 available

February 2, 2024

A few new features:

  • The new ContentAnimator component reveals tour slide content with tweens
  • The inventory now supports grid view and list view

Bug fixes:

  • When resizing the inventory (via max_items), extra items are correctly dropped when the allow_gaps setting is disabled.
  • The item expiration time is “humanized” by formatting it with s, m, h, and d suffixes. E.g. Instead of “600s”, it’ll now show “10m”

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.3 available
NextInventory System v1.1 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • April 21, 2024

    Inventory System v1.13 available

    It’s been a while, but it was worth the wait. The latest version of the Inventory System is now available, with a long list of features, improvements, fixes, and documentation. This time the focus is on multiplayer. Let’s cover the features first: Bug fixes:

  • February 15, 2024

    Inventory System v1.8 available

    The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio …

  • August 1, 2022

    Godot Engine on the Steam Deck – Developing games on the go?

    Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …

  • November 16, 2023

    Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

    © 2026 GoGoGodot.io. All rights reserved.