The new ContentAnimator component reveals tour slide content with tweens
The inventory now supports grid view and list view
Bug fixes:
When resizing the inventory (via max_items), extra items are correctly dropped when the allow_gaps setting is disabled.
The item expiration time is “humanized” by formatting it with s, m, h, and d suffixes. E.g. Instead of “600s”, it’ll now show “10m”
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
In this 2018 GDC session, Spry Fox‘s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable, or abusable when designing multiplayer games. If you’re developing, or thinking about developing a multiplayer game, this is a great talk to better understand the challenges of designing multiplayer interactions that result in more …
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Inventory System v1.2 available
A few new features:
Bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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In this 2018 GDC session, Spry Fox‘s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable, or abusable when designing multiplayer games. If you’re developing, or thinking about developing a multiplayer game, this is a great talk to better understand the challenges of designing multiplayer interactions that result in more …
Inventory System v1.12 available
Crafting is here! The latest inventory system version is now available with the following features: The bug fixes:
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Fire, Rain, and Black Hole particle effects
This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!