The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.
New features:
The action strategy now handles use_item action and defaults to use for double-clicks.
The interaction demo now includes expirations for the various storage boxes
The tour has a notification UI that shows item use and drops
In the inventory transfer view, double-click defaults to transfer_item, instead of use_item.
Inventory Item quantity prefixed with ‘x’
We’ve also got a handful of bug fixes:
When switching the inventory’s item_scene, all previous slots are removed (so different slot scenes don’t end up together)
The expiration extension waits for scene owner to be ready before starting to apply expirations
The inventory’s drop_item() call no longer attempts to drop empty slots
Removed debug output from Inventory UI demo
Added default drag-and-drop and filter strategies to Inventory UI
Removed extra _refresh_slots() call from inventory controller for minor performance gains
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:
Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:
Inventory System v1.5 available
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.
New features:
We’ve also got a handful of bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.15 available
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:
Super Godot Galaxy Concept
Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.
Running Godot Games on Steam Deck
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …
Inventory System v1.6 available
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included: