Go, Go, Godot!
  • 0

Inventory System v1.5 available

February 9, 2024

The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.

New features:

  • The action strategy now handles use_item action and defaults to use for double-clicks.
  • The interaction demo now includes expirations for the various storage boxes
  • The tour has a notification UI that shows item use and drops
  • In the inventory transfer view, double-click defaults to transfer_item, instead of use_item.
  • Inventory Item quantity prefixed with ‘x’

We’ve also got a handful of bug fixes:

  • When switching the inventory’s item_scene, all previous slots are removed (so different slot scenes don’t end up together)
  • The expiration extension waits for scene owner to be ready before starting to apply expirations
  • The inventory’s drop_item() call no longer attempts to drop empty slots
  • Removed debug output from Inventory UI demo
  • Added default drag-and-drop and filter strategies to Inventory UI
  • Removed extra _refresh_slots() call from inventory controller for minor performance gains

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.6 available
NextInventory System v1.4.1 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • January 27, 2023

    Dynamically finding and loading resources from the Filesystem for Android and Web Exports

    A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …

  • April 20, 2024

    Ditch @onready, use @export instead

    Are you using @onready to reference nodes? There’s a better way! Here’s a simple example of how many tutorials use @onready to reference nodes: That script is attached to a CanvasLayer node with a ProgressBar called HealthBar. And yet, when running the scene, it will throw an error: This is because there’s actually a spelling …

  • October 9, 2023

    Design Patterns for Building Friendships

    In this 2018 GDC session, Spry Fox‘s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable, or abusable when designing multiplayer games. If you’re developing, or thinking about developing a multiplayer game, this is a great talk to better understand the challenges of designing multiplayer interactions that result in more …

  • November 23, 2024

    Inventory System v1.18 available

    A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …

    © 2025 GoGoGodot.io. All rights reserved.