The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.
New features:
The action strategy now handles use_item action and defaults to use for double-clicks.
The interaction demo now includes expirations for the various storage boxes
The tour has a notification UI that shows item use and drops
In the inventory transfer view, double-click defaults to transfer_item, instead of use_item.
Inventory Item quantity prefixed with ‘x’
We’ve also got a handful of bug fixes:
When switching the inventory’s item_scene, all previous slots are removed (so different slot scenes don’t end up together)
The expiration extension waits for scene owner to be ready before starting to apply expirations
The inventory’s drop_item() call no longer attempts to drop empty slots
Removed debug output from Inventory UI demo
Added default drag-and-drop and filter strategies to Inventory UI
Removed extra _refresh_slots() call from inventory controller for minor performance gains
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …
The first alpha of the inventory system v2 is now available. For v2, a lot of refactoring work has been done with a focus on improving the developer experience. As part of that, the naming convention of the addon classes was streamlined and is more consistent now. The GDScript documentation comments have been improved significantly …
Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.
Inventory System v1.5 available
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.
New features:
We’ve also got a handful of bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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Inventory System v1.18 available
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …
Inventory System 2 Alpha 1 available
The first alpha of the inventory system v2 is now available. For v2, a lot of refactoring work has been done with a focus on improving the developer experience. As part of that, the naming convention of the addon classes was streamlined and is more consistent now. The GDScript documentation comments have been improved significantly …
Super Godot Galaxy Concept
Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.
Inventory System v1.8.1 available
A quick update to yesterday’s release with a few fixes: