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Inventory System v1.5 available

February 9, 2024

The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.

New features:

  • The action strategy now handles use_item action and defaults to use for double-clicks.
  • The interaction demo now includes expirations for the various storage boxes
  • The tour has a notification UI that shows item use and drops
  • In the inventory transfer view, double-click defaults to transfer_item, instead of use_item.
  • Inventory Item quantity prefixed with ‘x’

We’ve also got a handful of bug fixes:

  • When switching the inventory’s item_scene, all previous slots are removed (so different slot scenes don’t end up together)
  • The expiration extension waits for scene owner to be ready before starting to apply expirations
  • The inventory’s drop_item() call no longer attempts to drop empty slots
  • Removed debug output from Inventory UI demo
  • Added default drag-and-drop and filter strategies to Inventory UI
  • Removed extra _refresh_slots() call from inventory controller for minor performance gains

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

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