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Inventory System v1.6 available

February 10, 2024

Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic.

New features:

  • Item-level focus signals are exposed via the GGInventoryUI component
  • Print information when inventory was saved in the simple inventory persistence script.

In addition, these bug fixes are included:

  • Correction to dropping items from the inventory due to resizing
  • The inventory controller only sets the custom_minimum_size on the slot if the property is present

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
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