Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic.
New features:
Item-level focus signals are exposed via the GGInventoryUI component
Print information when inventory was saved in the simple inventory persistence script.
In addition, these bug fixes are included:
Correction to dropping items from the inventory due to resizing
The inventory controller only sets the custom_minimum_size on the slot if the property is present
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
This release finally uses Godot Engine 4.4. It adds the GGCraftingSystem singleton and updates the GGInteractable2DStrategyCrafting class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries. Some syntactic sugar was added as well. You can now easily …
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …
Inventory System v1.6 available
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic.
New features:
In addition, these bug fixes are included:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.3 available
Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:
Inventory System 2 Alpha 4 available
This release finally uses Godot Engine 4.4. It adds the GGCraftingSystem singleton and updates the GGInteractable2DStrategyCrafting class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries. Some syntactic sugar was added as well. You can now easily …
Godot Engine on the Steam Deck – Developing games on the go?
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …
Inventory System v1.16 available
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …