Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic.
New features:
Item-level focus signals are exposed via the GGInventoryUI component
Print information when inventory was saved in the simple inventory persistence script.
In addition, these bug fixes are included:
Correction to dropping items from the inventory due to resizing
The inventory controller only sets the custom_minimum_size on the slot if the property is present
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Inventory System v1.6 available
Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic.
New features:
In addition, these bug fixes are included:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Godot Engine 4.1.dev4 is available
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
2D Fog Effect Shader Tutorial
The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/
Godot Engine 4 reaches beta
Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well: