Added inventory saving and loading to the main tour
Bug fixes:
The drag-and-drop state is shared via static property
Inventory controller filtering no longer accesses item index out-of-bounds
Inventory serialization strategy order of operations for slightly improved performance
Prevent the GGInventoryController from using empty slots
Miscellaneous static typing corrections
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
I’m wrapping up development on version 1 of the Inventory System, which is currently at v1.18.1. All core functionality is in place, and it provides many quality-of-life features. The guide covers and walks through most of the code base, and the demo projects show off a lot of use cases. This first version has been …
A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes:
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:
Inventory System v1.7 available
A couple of corrections and a new feature:
Bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.18.1 available (and v2 progress update)
I’m wrapping up development on version 1 of the Inventory System, which is currently at v1.18.1. All core functionality is in place, and it provides many quality-of-life features. The guide covers and walks through most of the code base, and the demo projects show off a lot of use cases. This first version has been …
Inventory System v1.4 available
A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes:
When not all strings are Strings. Detect bugs in your GDscript more easily with static typing
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
Inventory System v1.15 available
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes: