A quick update to yesterday’s release with a few fixes:
Small correction to the sequencer’s data model
The Window Manager demo now has the correct sorting_strategies attached
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:
This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the …
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …
Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …
Inventory System v1.8.1 available
A quick update to yesterday’s release with a few fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.5 available
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:
Inventory System 2 Alpha 3 available
This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the …
Projectiles going through collision objects
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …
Introducing GodotBuilder: Custom Export Templates built on demand
Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …