Go, Go, Godot!
  • 0

Inventory System v1.8.1 available

February 16, 2024

A quick update to yesterday’s release with a few fixes:

  • Small correction to the sequencer’s data model
  • The Window Manager demo now has the correct sorting_strategies attached

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.9 available
NextInventory System v1.8 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • January 3, 2024

    2D Fog Effect Shader Tutorial

    The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/

  • November 16, 2023

    Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

  • February 25, 2024

    Inventory System v1.11 available

    The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to. New features: Bug fixes:

  • Strings
    December 17, 2022

    When not all strings are Strings. Detect bugs in your GDscript more easily with static typing

    One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …

    © 2026 GoGoGodot.io. All rights reserved.