The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio workstation replacement. It’s a proof of concept, but it does show off the flexibility of the inventory system.
I’ve transcribed a track I created in Ableton Live about a decade ago. This is included in the Inventory System demo project:
The features:
Added a GGInventorySimpleUI with fewer bells and whistles.
GGInventory now supports multiple sorting strategies, which the UI automatically picks up
Stack splitting with middle mouse button or action input
A new sequencer demo that uses inventories to hold track notes in item data.
Of course, we also have bug fixes:
Expiration extension handles scenes without an owner (such as dynamically assembled scenes)
Inventory allows setting the scroll container’s custom minimum size
The Inventory UI correctly selects the configured view upon start
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:
New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …
The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to. New features: Bug fixes:
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …
Inventory System v1.8 available
The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio workstation replacement. It’s a proof of concept, but it does show off the flexibility of the inventory system.
I’ve transcribed a track I created in Ableton Live about a decade ago. This is included in the Inventory System demo project:
The features:
Of course, we also have bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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