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Inventory System v1.8 available

February 15, 2024

The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio workstation replacement. It’s a proof of concept, but it does show off the flexibility of the inventory system.

I’ve transcribed a track I created in Ableton Live about a decade ago. This is included in the Inventory System demo project:

The features:

  • Added a GGInventorySimpleUI with fewer bells and whistles.
  • GGInventory now supports multiple sorting strategies, which the UI automatically picks up
  • Stack splitting with middle mouse button or action input
  • A new sequencer demo that uses inventories to hold track notes in item data.

Of course, we also have bug fixes:

  • Expiration extension handles scenes without an owner (such as dynamically assembled scenes)
  • Inventory allows setting the scroll container’s custom minimum size
  • The Inventory UI correctly selects the configured view upon start

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

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