Go, Go, Godot!
  • 0

Inventory System v1.8 available

February 15, 2024

The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio workstation replacement. It’s a proof of concept, but it does show off the flexibility of the inventory system.

I’ve transcribed a track I created in Ableton Live about a decade ago. This is included in the Inventory System demo project:

The features:

  • Added a GGInventorySimpleUI with fewer bells and whistles.
  • GGInventory now supports multiple sorting strategies, which the UI automatically picks up
  • Stack splitting with middle mouse button or action input
  • A new sequencer demo that uses inventories to hold track notes in item data.

Of course, we also have bug fixes:

  • Expiration extension handles scenes without an owner (such as dynamically assembled scenes)
  • Inventory allows setting the scroll container’s custom minimum size
  • The Inventory UI correctly selects the configured view upon start

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.8.1 available
NextInventory System v1.7 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 16, 2024

    Inventory System v1.8.1 available

    A quick update to yesterday’s release with a few fixes:

  • January 15, 2025

    Inventory System 2 Alpha 1 available

    The first alpha of the inventory system v2 is now available. For v2, a lot of refactoring work has been done with a focus on improving the developer experience. As part of that, the naming convention of the addon classes was streamlined and is more consistent now. The GDScript documentation comments have been improved significantly …

  • August 1, 2022

    Running Godot Games on Steam Deck

    Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …

  • February 10, 2024

    Inventory System v1.6 available

    Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:

    © 2026 GoGoGodot.io. All rights reserved.