Go, Go, Godot!
  • 0

Inventory System v1.8 available

February 15, 2024

The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio workstation replacement. It’s a proof of concept, but it does show off the flexibility of the inventory system.

I’ve transcribed a track I created in Ableton Live about a decade ago. This is included in the Inventory System demo project:

The features:

  • Added a GGInventorySimpleUI with fewer bells and whistles.
  • GGInventory now supports multiple sorting strategies, which the UI automatically picks up
  • Stack splitting with middle mouse button or action input
  • A new sequencer demo that uses inventories to hold track notes in item data.

Of course, we also have bug fixes:

  • Expiration extension handles scenes without an owner (such as dynamically assembled scenes)
  • Inventory allows setting the scroll container’s custom minimum size
  • The Inventory UI correctly selects the configured view upon start

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.8.1 available
NextInventory System v1.7 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • Godot and Netlify
    January 22, 2023

    Quickly deploying Godot games on the web with Netlify

    When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …

  • August 3, 2022

    Share your Computer’s Mouse and Keyboard with your Steam Deck

    I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …

  • March 12, 2025

    Inventory System 2 Alpha 3 available

    This release improves weight management. Inventories can now configure an option weight limit, and item stacking and item transfer strategies are weight-aware. The crafting demo and crafting mechanic in the inventory tour have been improved. Auto-crafting is limited to the crafting slide, so that items don’t automatically and unexpectedly get crafted while stepping through the …

  • October 27, 2022

    Projectiles going through collision objects

    Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …

    © 2026 GoGoGodot.io. All rights reserved.