Godot Engine on the Steam Deck – Developing games on the go?
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting.
Steam Deck’s Gaming Mode vs Desktop Mode
You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system (runs Arch, btw), and it comes with a desktop environment as well. To access it, hold down the Steam Deck Power button, and it will give you the Power menu:
A tap on Switch to Desktop, and Steam shuts down, and a more Linux-y window manager pops up:
At this point, only Steam Deck’s touchpads work. The right touchpad controls the mouse pointer and the left button, and the left touchpad acts as the right mouse button when pressed. There doesn’t seem to be any way to enter characters with the Steam Deck alone. Well, there may be, but it’ll probably require installing packages from the Linux distribution ecosystem.
Desktop Mode needs a keyboard and mouse
If you really want to interact with this thing, you need a keyboard, and ideally a mouse. And since the Steam Deck only has a USB-C connector, you’ll need to find a way to connect your (probably) USB Type A keyboard and mouse to that.
In my case, I’m using a USB-C male to USB Type A female adapter that came with a Nexus or Pixel phone, and I’m plugging in a Logitech Touch TV Keyboard.
I used to use these to control Media Center PCs, but those have all been replaced by Chromecasts.
Let’s get Godot running. First, we’ll need to download and extract it:
Launch the extracted Godot executable:
And look, it’s running.
With this, it’s possible to create games directly on the Steam Deck. It’s not the most practical thing, but it could work in a pinch.
The main issue is powering/charging the Steam Deck while using it. It probably needs a powered USB-C hub, so it can deliver power along with supporting additional peripherals.
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
We’re excited about this release, which includes a range of quality-of-life additions and refinements. Drag-and-drop support has been improved with a second strategy: Click-and-release: Simply clicking (and releasing) an item will pick it up. This leverages Godot’s force-drag functionality and approximates the drag-and-drop behavior that games like Valheim and Palworld use in their inventory items. …
Godot Engine on the Steam Deck – Developing games on the go?
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting.
Steam Deck’s Gaming Mode vs Desktop Mode
You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system (runs Arch, btw), and it comes with a desktop environment as well. To access it, hold down the Steam Deck Power button, and it will give you the Power menu:
A tap on Switch to Desktop, and Steam shuts down, and a more Linux-y window manager pops up:
At this point, only Steam Deck’s touchpads work. The right touchpad controls the mouse pointer and the left button, and the left touchpad acts as the right mouse button when pressed. There doesn’t seem to be any way to enter characters with the Steam Deck alone. Well, there may be, but it’ll probably require installing packages from the Linux distribution ecosystem.
Desktop Mode needs a keyboard and mouse
If you really want to interact with this thing, you need a keyboard, and ideally a mouse. And since the Steam Deck only has a USB-C connector, you’ll need to find a way to connect your (probably) USB Type A keyboard and mouse to that.
In my case, I’m using a USB-C male to USB Type A female adapter that came with a Nexus or Pixel phone, and I’m plugging in a Logitech Touch TV Keyboard.
I used to use these to control Media Center PCs, but those have all been replaced by Chromecasts.
Let’s get Godot running. First, we’ll need to download and extract it:
Launch the extracted Godot executable:
And look, it’s running.
With this, it’s possible to create games directly on the Steam Deck. It’s not the most practical thing, but it could work in a pinch.
The main issue is powering/charging the Steam Deck while using it. It probably needs a powered USB-C hub, so it can deliver power along with supporting additional peripherals.
It would be more useful to interact with it remotely.
Related Posts
Running Godot Games on Steam Deck
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …
Godot Engine 4.1.dev4 is available
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
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We’re excited about this release, which includes a range of quality-of-life additions and refinements. Drag-and-drop support has been improved with a second strategy: Click-and-release: Simply clicking (and releasing) an item will pick it up. This leverages Godot’s force-drag functionality and approximates the drag-and-drop behavior that games like Valheim and Palworld use in their inventory items. …