Godot Engine on the Steam Deck – Developing games on the go?
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting.
Steam Deck’s Gaming Mode vs Desktop Mode
You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system (runs Arch, btw), and it comes with a desktop environment as well. To access it, hold down the Steam Deck Power button, and it will give you the Power menu:
A tap on Switch to Desktop, and Steam shuts down, and a more Linux-y window manager pops up:
At this point, only Steam Deck’s touchpads work. The right touchpad controls the mouse pointer and the left button, and the left touchpad acts as the right mouse button when pressed. There doesn’t seem to be any way to enter characters with the Steam Deck alone. Well, there may be, but it’ll probably require installing packages from the Linux distribution ecosystem.
Desktop Mode needs a keyboard and mouse
If you really want to interact with this thing, you need a keyboard, and ideally a mouse. And since the Steam Deck only has a USB-C connector, you’ll need to find a way to connect your (probably) USB Type A keyboard and mouse to that.
In my case, I’m using a USB-C male to USB Type A female adapter that came with a Nexus or Pixel phone, and I’m plugging in a Logitech Touch TV Keyboard.
I used to use these to control Media Center PCs, but those have all been replaced by Chromecasts.
Let’s get Godot running. First, we’ll need to download and extract it:
Launch the extracted Godot executable:
And look, it’s running.
With this, it’s possible to create games directly on the Steam Deck. It’s not the most practical thing, but it could work in a pinch.
The main issue is powering/charging the Steam Deck while using it. It probably needs a powered USB-C hub, so it can deliver power along with supporting additional peripherals.
Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.
The first alpha of the inventory system v2 is now available. For v2, a lot of refactoring work has been done with a focus on improving the developer experience. As part of that, the naming convention of the addon classes was streamlined and is more consistent now. The GDScript documentation comments have been improved significantly …
A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes:
Godot Engine on the Steam Deck – Developing games on the go?
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting.
Steam Deck’s Gaming Mode vs Desktop Mode
You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system (runs Arch, btw), and it comes with a desktop environment as well. To access it, hold down the Steam Deck Power button, and it will give you the Power menu:
A tap on Switch to Desktop, and Steam shuts down, and a more Linux-y window manager pops up:
At this point, only Steam Deck’s touchpads work. The right touchpad controls the mouse pointer and the left button, and the left touchpad acts as the right mouse button when pressed. There doesn’t seem to be any way to enter characters with the Steam Deck alone. Well, there may be, but it’ll probably require installing packages from the Linux distribution ecosystem.
Desktop Mode needs a keyboard and mouse
If you really want to interact with this thing, you need a keyboard, and ideally a mouse. And since the Steam Deck only has a USB-C connector, you’ll need to find a way to connect your (probably) USB Type A keyboard and mouse to that.
In my case, I’m using a USB-C male to USB Type A female adapter that came with a Nexus or Pixel phone, and I’m plugging in a Logitech Touch TV Keyboard.
I used to use these to control Media Center PCs, but those have all been replaced by Chromecasts.
Let’s get Godot running. First, we’ll need to download and extract it:
Launch the extracted Godot executable:
And look, it’s running.
With this, it’s possible to create games directly on the Steam Deck. It’s not the most practical thing, but it could work in a pinch.
The main issue is powering/charging the Steam Deck while using it. It probably needs a powered USB-C hub, so it can deliver power along with supporting additional peripherals.
It would be more useful to interact with it remotely.
Related Posts
Godot Engine 4 reaches beta
Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.
Inventory System v1.2 available
A few new features: Bug fixes:
Inventory System 2 Alpha 1 available
The first alpha of the inventory system v2 is now available. For v2, a lot of refactoring work has been done with a focus on improving the developer experience. As part of that, the naming convention of the addon classes was streamlined and is more consistent now. The GDScript documentation comments have been improved significantly …
Inventory System v1.4 available
A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes: