Go, Go, Godot!
  • 0
Godot and Netlify

Quickly deploying Godot games on the web with Netlify

January 22, 2023

When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them.

I thought maybe I could just run the index.html file locally, but that does not work, as the web-based games with Godot Engine rely on modern browser features that require specific opt-in settings from the web server. If you try to just run the “index.html” file directly, you’ll be greeted with the following type of message instead of the game:

Hosting with Netlify is super simple. Create a new manual deployment, create a zip from the exported files, and upload it. It’ll show the same error message until Netlify is configured to allow the required features. Simply add a netlify.toml configuration file with the following contents:

# netlify.toml
[[headers]]
  for = "/*"
  [headers.values]
    Access-Control-Allow-Origin = "*"
    Cross-Origin-Opener-Policy = "same-origin"
    Cross-Origin-Embedder-Policy = "require-corp"

That’s all it took for a Godot Engine web export to come to life.

developer experienceweb
Posted in DX, Godot.
Share
PreviousDynamically finding and loading resources from the Filesystem for Android and Web Exports
NextIs Godot is the Linux of Game Engines?

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • December 23, 2023

    godot-matcha: Free multiplayer without a server

    Godot-matcha is an addon that lets you use WebRTC for multiplayer games by handling matchmaking using WebTorrent trackers. Conceptually it’s quite an interesting, novel approach. WebTorrent uses a modified BitTorrent protocol that allows it to work with WebSockets. A WebTorrent tracker is essentially a directory service that keeps track of torrents offered by users. A …

  • July 17, 2023

    Terrain3D for Godot has been released

    The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like …

  • August 1, 2022

    Running Godot Games on Steam Deck

    Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …

  • November 23, 2024

    Inventory System v1.18 available

    A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …

    © 2026 GoGoGodot.io. All rights reserved.