Go, Go, Godot!
  • 0
Godot and Netlify

Quickly deploying Godot games on the web with Netlify

January 22, 2023

When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them.

I thought maybe I could just run the index.html file locally, but that does not work, as the web-based games with Godot Engine rely on modern browser features that require specific opt-in settings from the web server. If you try to just run the “index.html” file directly, you’ll be greeted with the following type of message instead of the game:

Hosting with Netlify is super simple. Create a new manual deployment, create a zip from the exported files, and upload it. It’ll show the same error message until Netlify is configured to allow the required features. Simply add a netlify.toml configuration file with the following contents:

# netlify.toml
[[headers]]
  for = "/*"
  [headers.values]
    Access-Control-Allow-Origin = "*"
    Cross-Origin-Opener-Policy = "same-origin"
    Cross-Origin-Embedder-Policy = "require-corp"

That’s all it took for a Godot Engine web export to come to life.

developer experienceweb
Posted in DX, Godot.
Share
PreviousDynamically finding and loading resources from the Filesystem for Android and Web Exports
NextIs Godot is the Linux of Game Engines?

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • September 25, 2023

    Generating documentation for GDScript

    Any sufficiently large code base needs documentation. Documentation tends to come in all sorts of shapes and sizes. Among them are high-level architecture and design docs, class and method interface documentation, and inline comments to explain optimized or complex algorithms so the reader doesn’t have to parse the logic in their head (often, this is …

  • Godot Game Engine Logo
    March 1, 2023

    Godot Engine 4.0 released!

    Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.” It’s a …

  • October 30, 2023

    Super Godot Galaxy Concept

    Hugo-Dz created Super Godot Galaxy: https://github.com/Hugo-Dz/super-godot-galaxy, which he announced in this Reddit post. It uses the 3D Starter Kit from Kenney and shows how to achieve the effect of applying gravity toward the center of a small spherical planet.

  • July 30, 2024

    Inventory System v1.15 available

    This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:

    © 2026 GoGoGodot.io. All rights reserved.