Go, Go, Godot!
  • 0
Godot and Netlify

Quickly deploying Godot games on the web with Netlify

January 22, 2023

When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them.

I thought maybe I could just run the index.html file locally, but that does not work, as the web-based games with Godot Engine rely on modern browser features that require specific opt-in settings from the web server. If you try to just run the “index.html” file directly, you’ll be greeted with the following type of message instead of the game:

Hosting with Netlify is super simple. Create a new manual deployment, create a zip from the exported files, and upload it. It’ll show the same error message until Netlify is configured to allow the required features. Simply add a netlify.toml configuration file with the following contents:

# netlify.toml
[[headers]]
  for = "/*"
  [headers.values]
    Access-Control-Allow-Origin = "*"
    Cross-Origin-Opener-Policy = "same-origin"
    Cross-Origin-Embedder-Policy = "require-corp"

That’s all it took for a Godot Engine web export to come to life.

developer experienceweb
Posted in DX, Godot.
Share
PreviousDynamically finding and loading resources from the Filesystem for Android and Web Exports
NextIs Godot is the Linux of Game Engines?

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • October 27, 2022

    Projectiles going through collision objects

    Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …

  • December 2, 2024

    Inventory System v1.18.1 available (and v2 progress update)

    I’m wrapping up development on version 1 of the Inventory System, which is currently at v1.18.1. All core functionality is in place, and it provides many quality-of-life features. The guide covers and walks through most of the code base, and the demo projects show off a lot of use cases. This first version has been …

  • January 12, 2023

    Is Godot is the Linux of Game Engines?

    Godot Engine is an open-source game engine. With the 4.0 release on the horizon, it’ll gain quite a bit of attention. And it’s an engine worth keeping an eye on. Internet Gaming. Serious business. Game development is serious business. The global gaming market size was 203 billion USD in 2020 (per fortunebusinessinsights). It is predicted …

  • December 23, 2023

    godot-matcha: Free multiplayer without a server

    Godot-matcha is an addon that lets you use WebRTC for multiplayer games by handling matchmaking using WebTorrent trackers. Conceptually it’s quite an interesting, novel approach. WebTorrent uses a modified BitTorrent protocol that allows it to work with WebSockets. A WebTorrent tracker is essentially a directory service that keeps track of torrents offered by users. A …

    © 2026 GoGoGodot.io. All rights reserved.