Go, Go, Godot!
  • 0
Godot and Netlify

Quickly deploying Godot games on the web with Netlify

January 22, 2023

When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them.

I thought maybe I could just run the index.html file locally, but that does not work, as the web-based games with Godot Engine rely on modern browser features that require specific opt-in settings from the web server. If you try to just run the “index.html” file directly, you’ll be greeted with the following type of message instead of the game:

Hosting with Netlify is super simple. Create a new manual deployment, create a zip from the exported files, and upload it. It’ll show the same error message until Netlify is configured to allow the required features. Simply add a netlify.toml configuration file with the following contents:

# netlify.toml
[[headers]]
  for = "/*"
  [headers.values]
    Access-Control-Allow-Origin = "*"
    Cross-Origin-Opener-Policy = "same-origin"
    Cross-Origin-Embedder-Policy = "require-corp"

That’s all it took for a Godot Engine web export to come to life.

developer experienceweb
Posted in DX, Godot.
Share
PreviousDynamically finding and loading resources from the Filesystem for Android and Web Exports
NextIs Godot is the Linux of Game Engines?

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • January 12, 2023

    Is Godot is the Linux of Game Engines?

    Godot Engine is an open-source game engine. With the 4.0 release on the horizon, it’ll gain quite a bit of attention. And it’s an engine worth keeping an eye on. Internet Gaming. Serious business. Game development is serious business. The global gaming market size was 203 billion USD in 2020 (per fortunebusinessinsights). It is predicted …

  • November 17, 2022

    Making videos for the web with Godot 4’s Movie Writer

    Normally I use OBS for screen recording, but there are cases where it makes sense to use Godot’s built-in movie writer that was recently announced. For example, if you have a slow PC or really demanding game, OBS will skip frames. It makes sense since OBS is just recording what’s on the screen in real …

  • November 23, 2024

    Inventory System v1.18 available

    A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …

  • February 2, 2024

    Inventory System v1.2 available

    A few new features: Bug fixes:

    © 2026 GoGoGodot.io. All rights reserved.