Tag Archives: gdscript

  • Inventory System v1.8.1 available

    A quick update to yesterday’s release with a few fixes:

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  • Inventory System v1.8 available

    The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio …

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  • Inventory System v1.7 available

    A couple of corrections and a new feature: Bug fixes:

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  • Inventory System v1.6 available

    Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:

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  • Inventory System v1.5 available

    The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:

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  • Inventory System v1.4.1 available

    This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.

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  • Inventory System v1.4 available

    A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes:

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  • Inventory System v1.3 available

    Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:

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  • Inventory System v1.2 available

    A few new features: Bug fixes:

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