Tag Archives: gdscript

  • Inventory System v1.1 available

    Hot on the heels of 1.0, version 1.1 allows for gaps in the inventory. This release also correctly bakes the release version into the PDF Guide.

    More
  • Inventory System v1.0 available

    Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:

    More
  • 2D Fog Effect Shader Tutorial

    The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/

    More
  • godot-matcha: Free multiplayer without a server

    Godot-matcha is an addon that lets you use WebRTC for multiplayer games by handling matchmaking using WebTorrent trackers. Conceptually it’s quite an interesting, novel approach. WebTorrent uses a modified BitTorrent protocol that allows it to work with WebSockets. A WebTorrent tracker is essentially a directory service that keeps track of torrents offered by users. A …

    More
  • Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

    More
  • Fire, Rain, and Black Hole particle effects

    This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!

    More
  • Generating documentation for GDScript

    Any sufficiently large code base needs documentation. Documentation tends to come in all sorts of shapes and sizes. Among them are high-level architecture and design docs, class and method interface documentation, and inline comments to explain optimized or complex algorithms so the reader doesn’t have to parse the logic in their head (often, this is …

    More