Go, Go, Godot!
  • 0

Terrain3D for Godot has been released

July 17, 2023

The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like level of detail (LOD) to optimize performance.

For Godot 3, there’s the Godot Voxel addon, but it doesn’t have a Godot 4 release yet.

Tutorial

Tutorial – Part 2

Terrain3D was announced in this Reddit post.

Posted in Godot.
Share
PreviousBuilding UIs in Godot 4
NextMaking breakable objects in Godot

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • Godot Game Engine Logo
    June 1, 2023

    Godot Engine 4.1.dev4 is available

    Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …

  • February 4, 2024

    Inventory System v1.3 available

    Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:

  • February 10, 2024

    Inventory System v1.6 available

    Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:

  • February 5, 2024

    Inventory System v1.4 available

    A smaller update. The inventory components now have custom icons to make it easier to tell them apart. This release also includes additional bug fixes:

    © 2026 GoGoGodot.io. All rights reserved.