Go, Go, Godot!
  • 0

Toggling Visibility of Nested CanvasLayers

November 27, 2024

I had a setup with nested CanvasLayer nodes. Toggling the visibility of the root CanvasLayer doesn’t hide any nested CanvasLayer nodes. My solution was to listen to the visibility_changed signal, find any CanvasLayer child nodes, and apply the same visibility to them.

func _ready() -> void:
	# If the visibility changes, apply it to any nested CanvasLayer nodes.
	visibility_changed.connect(func() -> void:
		find_children("*", "CanvasLayer", true, false).map(func(node: CanvasLayer) -> void:
			node.visible = visible
		)
	)

Posted in Godot.
Share
PreviousInventory System v1.18.1 available (and v2 progress update)
NextInventory System v1.18 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 10, 2024

    Inventory System v1.6 available

    Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:

  • Godot Game Engine Logo
    September 14, 2023

    Building UIs in Godot 4

    Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …

  • November 17, 2022

    Making videos for the web with Godot 4’s Movie Writer

    Normally I use OBS for screen recording, but there are cases where it makes sense to use Godot’s built-in movie writer that was recently announced. For example, if you have a slow PC or really demanding game, OBS will skip frames. It makes sense since OBS is just recording what’s on the screen in real …

  • December 22, 2022

    A GDScript refactoring exercise

    Arguably, more fun than writing code is removing code. I was assembling a split-screen multiplayer UI. The goal behavior is to show/hide the appropriate displays for the players, depending on how many players there are. Initially, the code to update the UI was very simple, because I started with two players. In that case, you …

    © 2026 GoGoGodot.io. All rights reserved.