Go, Go, Godot!
  • 0

Toggling Visibility of Nested CanvasLayers

November 27, 2024

I had a setup with nested CanvasLayer nodes. Toggling the visibility of the root CanvasLayer doesn’t hide any nested CanvasLayer nodes. My solution was to listen to the visibility_changed signal, find any CanvasLayer child nodes, and apply the same visibility to them.

func _ready() -> void:
	# If the visibility changes, apply it to any nested CanvasLayer nodes.
	visibility_changed.connect(func() -> void:
		find_children("*", "CanvasLayer", true, false).map(func(node: CanvasLayer) -> void:
			node.visible = visible
		)
	)

Posted in Godot.
Share
PreviousInventory System v1.18.1 available (and v2 progress update)
NextInventory System v1.18 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 18, 2024

    Inventory System v1.9 available

    Another quick inventory system update. The Resizable Container Demo now includes preliminary support for controllers. Features: Additional bug fixes:

  • February 6, 2024

    Inventory System v1.4.1 available

    This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.

  • February 22, 2024

    Inventory System v1.10 available

    We’re excited about this release, which includes a range of quality-of-life additions and refinements. Drag-and-drop support has been improved with a second strategy: Click-and-release: Simply clicking (and releasing) an item will pick it up. This leverages Godot’s force-drag functionality and approximates the drag-and-drop behavior that games like Valheim and Palworld use in their inventory items. …

  • February 15, 2024

    Inventory System v1.8 available

    The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio …

    © 2026 GoGoGodot.io. All rights reserved.